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Contact me here: 

251-620-7375


natalieclarrkk@gmail.com

Hello, I'm Natalie Clark

Hello! I enjoy the design philosophy of "If you want something done right, then do it yourself." Meaning, when I study games I get so many great ideas and get tired of not them being done so I make the ideas myself. Since then,  those ideas have been manifested in my gameplay design, level design, and game mechanics design. I am heavily inspired by gameplay design specifically. I'm fueled by discipline, passion, and teamwork and I am excited to showcase more of my projects as I progress!
 

Currently working on..

Survival Horror project made with a team made in Unreal Engine 5.3. Currently working on allowing the camera to swap depending on the combat mode and if the player is indoors and outdoors.

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AND

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Adventure genre wild west inspired project in Unreal Engine 5.3. Currently working on the blockmesh and incorporating the player objectives

Resume

Natalie Clark
Gameplay Programmer/Designer
   

 

 

(251)-620-7375
natalieclarrkk@gmail.com
   EXPERIENCE
Buckaroo Foundation, Bay Minette, AL — Volunteer
2015 - PRESENT
  Numerous fundraising work for many years  in which includes:
* Delivering an experience as a haunt actor  for a Haunted Hayride, in which the funds went towards handicapped children
* Assisted above the hours needed for volunteering to help building the set and cleaning afterwards
* Impacted the fundraising profit made  positively by using interpersonal skills to create sales
* Assisted for many years  with any work necessary for any fundraising event attended 


EDUCATION
Full Sail University - August 2023- May 2025
Game Design Bachelors of Science 
PROJECTS EXAMPLES
3rd Person Adventure Project — Completed (Solo)
Programmed a level mechanic and puzzle that utilizes the level mechanic in a progressively challenging way. 

 Grid-based Puzzle Project — Completed 
Utilized both my own and another person’s mechanics together to create a navigation and resource management based puzzle. 

First Person Shooter Project — Completed (With a team)
Programmed a combat-based mechanic that utilizes a commonly-known mechanic with a unique twist to it.

 

    SKILLS
* Hard Skills
* Blueprint Scripting in Unreal Engine
Debugging
* Perforce File Management
* Confluence and Jira


Soft Skills
* Task-Oriented
* Self Motivated
* Team Focused
LANGUAGES


Unreal Blueprint Scripting

Outside of work, I stay involved with games

​Even when I'm not engaging in my projects I keep myself busy with the games industry. On my free time I've done multiple playtests, including those for AAA titles. I'm also experienced with ESports which to this day I am often asked for advice on how I studied and learned the way the game mechanics work. 

Hard/Soft Skills

Hard Skills

Machinations

Unreal Blueprint Scripting

Confluence and Jira

Clip Studio Paint

PureRef

Perforce

Photoshop

Unreal Engine 5

Soft Skills

Adaptability
Teamwork
Dependability
Passion
Problem-Solving
Stress and Time Management
Excellent Work Ethic
Conflict Resolution
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