Hello, I'm Natalie Clark
Hello! I enjoy the design philosophy of "If you want something done right, then do it yourself." Meaning, when I study games I get so many great ideas and get tired of not them being done so I make the ideas myself. Since then, those ideas have been manifested in my gameplay design, level design, and game mechanics design. I am heavily inspired by gameplay design specifically. I'm fueled by discipline, passion, and teamwork and I am excited to showcase more of my projects as I progress!
Currently working on..
Survival Horror project made with a team made in Unreal Engine 5.3. Currently working on allowing the camera to swap depending on the combat mode and if the player is indoors and outdoors.
​
AND
​
Adventure genre wild west inspired project in Unreal Engine 5.3. Currently working on the blockmesh and incorporating the player objectives
Resume
Natalie Clark
Gameplay Programmer/Designer
(251)-620-7375
natalieclarrkk@gmail.com
EXPERIENCE
Buckaroo Foundation, Bay Minette, AL — Volunteer
2015 - PRESENT
Numerous fundraising work for many years in which includes:
* Delivering an experience as a haunt actor for a Haunted Hayride, in which the funds went towards handicapped children
* Assisted above the hours needed for volunteering to help building the set and cleaning afterwards
* Impacted the fundraising profit made positively by using interpersonal skills to create sales
* Assisted for many years with any work necessary for any fundraising event attended
EDUCATION
Full Sail University - August 2023- May 2025
Game Design Bachelors of Science
PROJECTS EXAMPLES
3rd Person Adventure Project — Completed (Solo)
Programmed a level mechanic and puzzle that utilizes the level mechanic in a progressively challenging way.
Grid-based Puzzle Project — Completed
Utilized both my own and another person’s mechanics together to create a navigation and resource management based puzzle.
First Person Shooter Project — Completed (With a team)
Programmed a combat-based mechanic that utilizes a commonly-known mechanic with a unique twist to it.
SKILLS
* Hard Skills
* Blueprint Scripting in Unreal Engine
Debugging
* Perforce File Management
* Confluence and Jira
Soft Skills
* Task-Oriented
* Self Motivated
* Team Focused
LANGUAGES
Unreal Blueprint Scripting
Outside of work, I stay involved with games
​Even when I'm not engaging in my projects I keep myself busy with the games industry. On my free time I've done multiple playtests, including those for AAA titles. I'm also experienced with ESports which to this day I am often asked for advice on how I studied and learned the way the game mechanics work.
Hard/Soft Skills
Hard Skills
Machinations
Unreal Blueprint Scripting
Confluence and Jira
Clip Studio Paint
PureRef
Perforce
Photoshop
Unreal Engine 5